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Indhold leveret af Short Quest Long Rest. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Short Quest Long Rest eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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On Advances in Care, epidemiologist and science communicator Erin Welsh sits down with physicians from NewYork-Presbyterian hospital to discuss the details behind cutting-edge research and innovative treatments that are changing the course of medicine. From breakthroughs in genome sequencing to the backstories on life-saving cardiac procedures, the work of these doctors from Columbia & Weill Cornell Medicine is united by a collective mission to shape the future of health care and transform the lives of their patients. Erin Welsh, who also hosts This Podcast Will Kill You, gets to the heart of her guests’ most challenging and inventive medical discoveries. Advances in Care is a show for health careprofessionals and listeners who want to stay at the forefront of the latest medical innovations and research. Tune in to learn more about some of medicine’s greatest leaps forward. For more information visit nyp.org/Advances
Indhold leveret af Short Quest Long Rest. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Short Quest Long Rest eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Can you believe these goofballs pulled it off? They made it out of Gulta prison with only a single casualty. You will never be forgotten, Stinkler. Though, if we're being honest, I'm pretty sure you will be. Anyways, time to get dangerous.
Indhold leveret af Short Quest Long Rest. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Short Quest Long Rest eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Can you believe these goofballs pulled it off? They made it out of Gulta prison with only a single casualty. You will never be forgotten, Stinkler. Though, if we're being honest, I'm pretty sure you will be. Anyways, time to get dangerous.
Time to do some weird science. With most things in hand after getting back from the salvage yard, Oris is looking to use some of the Sylvana nerd stuff to make his papa better. So here's to hoping they don't create some horrible Frankenstein monster. Let's... Get... Dad-gerous!!!
Every corner, every room, every hallway seems to bring danger and frustration. With our heroes already locked in a battle with a group of bloodthirsty kobolds, the real adversary eludes them, slinking further into the frozen tunnels. Will our heroes find this Vampire Gnoll? Well grab a snack, get comfy cuz we're gonna find out!…
The junkyard now in the rearview, our heroes head back to their temporary home in the hangar, but what will they find when they return. Only one way to find out, so let's get dangerous.... but we should probably settle on a safe word first!
First a vampire gnoll and now a slew of vampire kobolds threaten our heroes from above. How will these companions handle the challenge? Well grab a snack, get comfy and let's find out together!
With the junkyard clear and our insect buddy with the weird name saved, it's time to see what this place has to offer. Also, maybe our favorite crew can play some "Good Cop, Bad Cop"... or some variation more suited to their style to get some information from their new host. Time to get dangerous!
With one threat driven off, what others lay in wait for our heroes as they drive ever further in this icy tomb? Well grab a snack, get comfy, and let's find out!
Our heroes are slumming it in a local dump, but the crew of the Good Vibrations is always ready for mixing it up. So let's continue to get dangerous and see if Scree gets to keep his new friend.
After a brush with a bloody gnoll, the creature becomes incorporeal and retreats further into the tunnels. Will our heroes pursue, or will they become distracted. Grab a snack, get comfy and let's find out!
With their cover blown and things getting spicy, our heroes now are split up and fighting on 2 fronts at 3rd Eye Salvage. What happens next will knock your socks off, so let's get dangerous!!!
These dark caves have been challenging to our heroes, but what dark horrors are making the horrible mocking sounds from the shadows? Well grab a snack, get comfy, and let's find out!
There's more than just scrap in the junk yard, today. This time, there's beef as well... not like the eating kind... but the grudge kind where... Nevermind, let's just get dangerous.
With those icy skulls out of the way, it's time for our heroes to claim their rewards. However, not all is as it seems as cackles from the dark fills them with unease. What wicked things await them further in? Well, grab a snack, get comfy and let's find out.
That was one heck of a fight and we saw some wild stuff. Dads knife fighting, moms shooting lightning, mind control, naked combat, throat shots, robotic killer tools... and a group of cloned actors fighting a giant lizard. Don't expect them to top that today... so strap in and let's get dangerous.
Our heroes plunge into the depths beyond the frozen waterfall. What evil awaits? What mysteries shall be unfolded? Maybe they should keep quiet... So grab a snack, get comfy, and let's see how wild this gets!
Split up, locked in a pod, ambushed in a market, and attacked by power tools... and how does it end? With the crew of the Good Vibrations on top as always. This time the getting dangerous part might come from those closest to peeps.
The journey continues as our heroes set their sites across the tundra. What awaits them at the Reghed Glacier? Only a long, perilous trek will tell. So grab a snack, get comfy, and let's get to it.
Ambushed and caught off guard in Hasshachir's hangar, our folks are handling business like bosses. The Frye family all present and in top form. It's definitely one of those "We're not locked in here with you..." type situations. It's time to get all types of dangerous!!!
With the cultists vanquished and the Caer returned to it's rightful owners, our heroes must figure out what comes next. The devil serving Tiefling, Averice seems to want to accompany the group, but will everyone be so willing to allow admitted evil into their midst? Well grab a snack, get comfy, and let's see what they do!…
What happens when you try to poison our boy Eddie when he's trying to relax, send a group of washed up actor clones after Ginger, and mess up the only place our heroes call home? You get DANGEROUS!!!!! THAT'S WHAT YOU GET!!!!
It's an all out brawl in the courtyard of the Caer. The cultists seem dangerous, but nothing will stop our heroes from freeing this keep from the hands of these devilish fanatics. So grab a snack and get comfy, because the Deliverers are ready for a fight.
Well that little down time was nice. People got saved, moms got kidnapped, nude photos were taken and distributed... good times. But now something's messing up our hero's ride, so it looks like it's time to finally get dangerous!
The horns of battle of have been sounded. Our heroes stand separated with foes all around. Will our heroes be able to reunite and persevere over what seems to be the zealots of a Devil? Well grab a snack, get comfy, and let's found out!
Back on Zed things are weird. With a mad scientist mom, and sad Scree, and Oris' dad a zombie, folks aren't stoked. So as much as I'd say we're gonna get dangerous, I'm thinking we're gonna have to unpack some stuff first.
With our heroes split apart, possibly behind enemy lines, what will Druid and Sorcerer do to free the prisoners? And how will they reach their friends for support? Well there's only one way to find out, so grab a snack, get comfy and let's rock!
Can you believe these goofballs pulled it off? They made it out of Gulta prison with only a single casualty. You will never be forgotten, Stinkler. Though, if we're being honest, I'm pretty sure you will be. Anyways, time to get dangerous.
Our brave sorcerer and druid have infiltrated the depths of the Caer looking for any clues about what's happened to the denizens of this town. Once their fate is known, our heroes' hands will no longer be tied. So grab a snack, get comfy, and let's see.
Free of Gulta there's only one last hurdle... that angry green bastard, Evandrian, and boy is he every pissed. All the crew has to do is slip past his fighter and the Vanguard, and it's home free, so as the handsome man said at the end of last episode... "Let's Get Dangerous."
The mysteries around this Caer seem to be mounting, and it's becoming more and more likely that our heroes will have to step in, but to what end? The group will need to find more info on what exactly is going on in this place. So grab a snack, get comfy, and let's see how the night goes.
Holy Crap... Did our little ragtag goofballs actually pull this off. After all the shenanigans inside Gulta, it looks like our crew are ready to depart with several prisoners in tow. I believe it's gotta be time to get dangerous... right?
With the kids and Mrs Teawood geared up, it's time to take the fight to the enemy. Next stop... The preachers home!!!
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