Artwork

Indhold leveret af Preferred Enemies. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Preferred Enemies eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Player FM - Podcast-app
Gå offline med appen Player FM !

Episode 312: Vehicles in 40K, Then and Now

2:17:00
 
Del
 

Manage episode 451817589 series 28666
Indhold leveret af Preferred Enemies. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Preferred Enemies eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In our last episode, we discussed old mechanics from 40K’s history. This time, we’re focusing on one specific aspect of the game – vehicles. From the days of Third Edition with armor facings and penetration rolls, to glance-locking vehicles in Fifth Edition, to the introduction of Flyers in Sixth Edition, all the way through the Eighth and Tenth Edition reboots, we delve into the history of tanks and transports and such. We also look at how vehicles are (and possibly aren’t) working in Tenth Edition, where we think any issues might lie, and whether or not Games Workshop is likely to do much about it. We also take a small tangent to look at holiday bundle sales and what that might mean for how people are approaching this year’s collections.

Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

The post Episode 312: Vehicles in 40K, Then and Now first appeared on Preferred Enemies - A Warhammer 40K Podcast.

  continue reading

104 episoder

Artwork
iconDel
 
Manage episode 451817589 series 28666
Indhold leveret af Preferred Enemies. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Preferred Enemies eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In our last episode, we discussed old mechanics from 40K’s history. This time, we’re focusing on one specific aspect of the game – vehicles. From the days of Third Edition with armor facings and penetration rolls, to glance-locking vehicles in Fifth Edition, to the introduction of Flyers in Sixth Edition, all the way through the Eighth and Tenth Edition reboots, we delve into the history of tanks and transports and such. We also look at how vehicles are (and possibly aren’t) working in Tenth Edition, where we think any issues might lie, and whether or not Games Workshop is likely to do much about it. We also take a small tangent to look at holiday bundle sales and what that might mean for how people are approaching this year’s collections.

Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

The post Episode 312: Vehicles in 40K, Then and Now first appeared on Preferred Enemies - A Warhammer 40K Podcast.

  continue reading

104 episoder

Alle episoder

×
 
Loading …

Velkommen til Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Hurtig referencevejledning