Flash Forward is a show about possible (and not so possible) future scenarios. What would the warranty on a sex robot look like? How would diplomacy work if we couldn’t lie? Could there ever be a fecal transplant black market? (Complicated, it wouldn’t, and yes, respectively, in case you’re curious.) Hosted and produced by award winning science journalist Rose Eveleth, each episode combines audio drama and journalism to go deep on potential tomorrows, and uncovers what those futures might re ...
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S1 Ep3: Life is like a game
MP3•Episode hjem
Manage episode 240145785 series 2532416
Indhold leveret af Audioboom and DeepMind: The podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Audioboom and DeepMind: The podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’.
If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com.
Further reading
If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com.
Further reading
- The Economist: Why AI researchers like video games
- DeepMind blogs: Capture the Flag and Alphastar
- Professional StarCraft II player MaNa gives his impressions of AlphaStar and DeepMind
- Open AI’s work on Dota 2
- The New York Times: DeepMind can now beat us at multiplayer games, too
- Royal Society: Machine Learning resources
- DeepMind: The Inside Story of AlphaStar
- Andrej Karpathy: Deep Reinforcement Learning: Pong from Pixels
Interviewees: Research scientist Max Jaderberg and Raia Hadsell; Lead researchers David Silver and Oriol Vinyals, and Director of Research Koray Kavukcuoglu.
Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind
Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind
19 episoder
MP3•Episode hjem
Manage episode 240145785 series 2532416
Indhold leveret af Audioboom and DeepMind: The podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Audioboom and DeepMind: The podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’.
If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com.
Further reading
If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com.
Further reading
- The Economist: Why AI researchers like video games
- DeepMind blogs: Capture the Flag and Alphastar
- Professional StarCraft II player MaNa gives his impressions of AlphaStar and DeepMind
- Open AI’s work on Dota 2
- The New York Times: DeepMind can now beat us at multiplayer games, too
- Royal Society: Machine Learning resources
- DeepMind: The Inside Story of AlphaStar
- Andrej Karpathy: Deep Reinforcement Learning: Pong from Pixels
Interviewees: Research scientist Max Jaderberg and Raia Hadsell; Lead researchers David Silver and Oriol Vinyals, and Director of Research Koray Kavukcuoglu.
Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind
Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind
19 episoder
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