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Pipeline Development Engineer / Artist Will Anielewicz (Alias Research, ILM, The Orphanage) | CGI Fridays - Episode 8

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Indhold leveret af Tommy Terry-Green and The Companion. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Tommy Terry-Green and The Companion eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Will Anielewicz is an artist. Others have at various times used engineer or developer or sequence supervisor to describe what he does, but the Polish-born Canadian is motivated by a purer force. For all the credits on his IMDb, his proudest achievement is undeniably having his work exhibited in SIGGRAPH’s first-ever exhibition of computer art back in 1981.

As a Pipeline Development Engineer / Artist, Anielewicz has been instrumental in developing the RenderMan, MentalRay and shader pipeline at Industrial Light & Magic, which is fitting given his role in launching the workstation that would become Maya.

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8 episoder

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Manage episode 341420133 series 3358038
Indhold leveret af Tommy Terry-Green and The Companion. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Tommy Terry-Green and The Companion eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Will Anielewicz is an artist. Others have at various times used engineer or developer or sequence supervisor to describe what he does, but the Polish-born Canadian is motivated by a purer force. For all the credits on his IMDb, his proudest achievement is undeniably having his work exhibited in SIGGRAPH’s first-ever exhibition of computer art back in 1981.

As a Pipeline Development Engineer / Artist, Anielewicz has been instrumental in developing the RenderMan, MentalRay and shader pipeline at Industrial Light & Magic, which is fitting given his role in launching the workstation that would become Maya.

  continue reading

8 episoder

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