Making It is a weekly audio podcast that comes out every Friday hosted by Jimmy Diresta, Bob Clagett and David Picciuto. Three different makers with different backgrounds talking about creativity, design and making things with your bare hands.
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Episode 252: Celeste Art Director Pedro Medeiros & How To Become A Professional Pixel Artist
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Manage episode 414259179 series 2534216
Indhold leveret af Animation Industry Podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Animation Industry Podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
This chat features Pedro Medeiros, a Pixel Artist, and indie video game Art Director known for such titles as Celeste, Towerfall, as well as the unreleased Earthblade, and Neverway. In their chat, Medeiros shares how he got into pixel art through video game development in Brazil (when there wasn’t any game industry there yet), as well as his process of developing a game’s art style from scratch. Tune in to Ibele and Medeiros to hear: *What to do to become a professional pixel artist *How much coding knowledge you actually need to become a video game art director *At what stage a video game starts to look for an art director Social Links: *Check out Medeiros’ website: https://saint11.org/ *Follow Medeiros on Twitter: https://twitter.com/saint11
…
continue reading
252 episoder
MP3•Episode hjem
Manage episode 414259179 series 2534216
Indhold leveret af Animation Industry Podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Animation Industry Podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
This chat features Pedro Medeiros, a Pixel Artist, and indie video game Art Director known for such titles as Celeste, Towerfall, as well as the unreleased Earthblade, and Neverway. In their chat, Medeiros shares how he got into pixel art through video game development in Brazil (when there wasn’t any game industry there yet), as well as his process of developing a game’s art style from scratch. Tune in to Ibele and Medeiros to hear: *What to do to become a professional pixel artist *How much coding knowledge you actually need to become a video game art director *At what stage a video game starts to look for an art director Social Links: *Check out Medeiros’ website: https://saint11.org/ *Follow Medeiros on Twitter: https://twitter.com/saint11
…
continue reading
252 episoder
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