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Indhold leveret af Tim French. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Tim French eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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Virtually Immortal

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Manage series 3203583
Indhold leveret af Tim French. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Tim French eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
I'm Tim French and I think video game preservation is important. As is accessibility to those games. This art form is stunted by short-sighted business decisions and gamers who don't expect enough out of their purchases. This podcast is my contribution to the conversation around this exciting yet frustrating industry. We will cover emulation, piracy, FOMO (Fear of Missing Out), monetization, DRM, internet requirements, etc. I will define what it means for a game to be Virtually Immortal. Support this podcast: https://podcasters.spotify.com/pod/show/tim-french/support
  continue reading

9 episoder

Artwork

Virtually Immortal

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iconDel
 
Manage series 3203583
Indhold leveret af Tim French. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Tim French eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
I'm Tim French and I think video game preservation is important. As is accessibility to those games. This art form is stunted by short-sighted business decisions and gamers who don't expect enough out of their purchases. This podcast is my contribution to the conversation around this exciting yet frustrating industry. We will cover emulation, piracy, FOMO (Fear of Missing Out), monetization, DRM, internet requirements, etc. I will define what it means for a game to be Virtually Immortal. Support this podcast: https://podcasters.spotify.com/pod/show/tim-french/support
  continue reading

9 episoder

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