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Get Commanded!

Get Commanded!

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It's time to Get Commanded! This is a Magic: the Gathering podcast that helps you to have better, more fun games of Commander, AKA EDH. Every episode, Walt and James receive a transmission from the Space Commanders (don't tell anyone). The Space Commanders get Walt and James to talk about everything, from game mechanics, new cards and deck archetypes to social aspects, playstyles and how to annihilate your opponents with Twiddle (look it up).
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Playtesting! Goldfishing! Jumpstarting! Well, not that last one. This week, the Space Commanders want James and Walt to give you all their tips and tricks when it comes to testing a new Commander deck before busting it out with your playgroup or local game store. There's playstyles, consistency, enhancers, and, as always, unpaid promotion of Moxfie…
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It's time for a big hug!!! It's not your aunty, it's Group Hug cards in Commander! This week, the Space Commanders want Walt & James to tell you how you can play Group Hug in every deck, and how it might help you get over the line in your next game. There are cards, strategies and timing, but shockingly, not a single physical hug. Maybe next time! …
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Should you play combos?! This week, the Space Commanders have abducted James and Walt and thrown them in the arena to duke it out and finally settle this eternal debate. Are combos the antidote to our too long games of EDH? Or are combos the unspoken flaw in every Rule 0 conversation? It's time to Get Commanded! This podcast is recorded on Wurundje…
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Consistency! We all want it from our decks and our soups, but it isn't always easy to come by. This week, the Space Commanders want James and Walt to breakdown the way they build their decks to make sure they always work. I guess you could try using some of this advice for your soups too; report back with your results! It's time to Get Commanded! T…
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Stop making little mistakes! We all do it, but some of these problems have very simple solutions, and this week, the Space Commanders want James and Walt to walk you through some of the most common scenarios! Got a bad mana curve? Difficulty understanding your own Commander? Talk too much? Don't talk enough? This transmission is for you! If you tal…
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We're gonna walk between some planes! Well, not us, but we're gonna talk about the people who do the walking! There are so many planeswalkers legal in our format, but sadly, most of them are terrible. This week, the Space Commanders want James and Walt to tell you how to evaluate a planeswalker and see if it earns a space in your latest Commander d…
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We need to go bigger! We love our low-powered games, but sometimes you want to pull out all the stops and gun for victory without playing cEDH! This week, the Space Commanders have asked us to give you everything you need to navigate Commander's second highest peak... It's time to Get Commanded! This podcast is recorded on Wurundjeri Country. This …
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Support Theo's gender affirming care: https://www.gofundme.com/f/gv86pt-help-me-get-gender-affirming-surgery We gotta cut some cards! Everyone and their sister knows how to pick out 130 cards for their new deck, but only a real master knows how to cut those cards down to the best 100. We don't have a real master, so you'll have to settle for James …
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What colour are we?! Six episodes, fourteen months, and far too many hours later, we need to put this Colour Philosophy to the test! Is Walt more Blue than James? How Rakdos is James exactly? Most importantly, what colour are you...? It's time to Get Commanded! This podcast is recorded on Wurundjeri Country. This land was stolen, and sovereignty wa…
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So you want to... DRAW!! This week, the Space Commanders want us to take you through the most essential ingredient in every good Commander deck; card draw!! We outline the ideal number of pieces to play, which pieces are better than others, and how the card draw in our decks has shifted over time. It's everything you ever needed, and probably heaps…
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It's Question Time and everyone is invited! We've got seventeen listener-submitted questions here for us, all vetted by the Space Commanders personally, and we're going to answer them all! Favourite three-colour combo? Worst keywords? Favourite old cards? Pineapple on pizza? Jangnoche or Tambalash? That last one is contentious, sorry. It's time to …
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We gotta win!! Well, it doesn't have to be us but someone has to, cause 80 episodes and two years later, the games are still too damn long! This week, we outline our favourite ways to bring the game to an end. There are combos, overruns, spells and creatures, but also, there are the ways you even think about building your deck... It's time to Get C…
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OUR GIVEAWAY POLL: https://forms.gle/PTXdHEhY9L8zoUVC6 We've come a long way!! It's been almost two years of Get Commanded! and the Space Commanders thought you might want to catch up on the story so far. There's rules mistakes, COVID lockdowns, old stories, and even the prelude podcast! And if you're looking to make your own content, you've come t…
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OUR GIVEAWAY POLL: https://forms.gle/PTXdHEhY9L8zoUVC6 It's not easy being Green!! In the fifth instalment in the Colour Philosophy saga, James and Walt dive (reluctantly, if your name starts with "J") into WotC's favourite child. What does Green want? Which siblings does Green wanna punch in the head the most? And most importantly, does Green have…
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OUR GIVEAWAY POLL: https://forms.gle/PTXdHEhY9L8zoUVC6 It's Convention Time! We've been to a whopping three games conventions now (for Australia that's mighty impressive) and we've learned some things about what kind of Magic you can expect to play at them, and how you should prepare to attend a convention yourself. Everything from power levels to …
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It's time to Confess!! James and Walt have some secrets they've been keeping close to their chest, but the Space Commanders need us to share them all. What does Walt really think of combos? When does James really start to politic? And finally, what do we do now that we know all of this?? It's time to Get Commanded! This podcast is recorded on Wurun…
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It's time to brew with some flavour!! This week, as requested by one of the newest Space Commanders, we go all-in on building for flavour and fun! There's aesthetics, Scryfall tags, chaos and group hug (no physical touch required) and at the end of it all, just let us keep the Coveted Jewel for one more turn, we have a great plan for it... It's tim…
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So you want to get into cEDH... This week, we give you all the tools you need to experiment with the most powerful way to play Commander; Competitively!! We've got the decks, the databases, the cards and the context and we just need YOU to bring your new mindset, or else we'll play with someone else or something, I don't know, we don't control you.…
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Every single creature type, all of the time!! Everyone and their donkey (illegal creature type) has built a typal deck, but don't you want to know how to do it right?! This week, Walt tells the story of his fourth Goblin deck, and cautions you on where you can go wrong in every typal deck! He also sings some Oklahoma! because of course he does. It'…
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It's time for some spice! This week, we deposit our hottest takes directly down your gullet; no chewing allowed or you might spit them out (we're bitter)! Are combos boring? Should free spells exist? Is Orcish Bowmasters actually bad?! Listen in, and you just might learn something about what to do with your own hot takes... It's time to Get Command…
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I see red, I see red, I see red!! It's time for another instalment in the Colour Philosophy saga, and this time the Space Commanders want us tell you all about the colour of anger, fire, passion and chaos! Why do red be like that? Which colours think red is a bit much? And most importantly, why do my Chaos Warps always flip into bigger threats?? Ma…
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How do you notice invisible cards?! This week, we take a look at the crucial variables that hide behind the cards we see all the time, and try to decipher their true value. Some of your favourite cards will surely get analysed, and some of your least favourite, and James almost chokes on his glory! But first, we have to take you all the way back to…
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James has too many decks! Walt did it, now it's James' turn to give you the run-down on every Commander deck he currently owns, but this time there's a twist; we need to work out which three are going to get the chop! If we have the time, we'll even tell you which cards to chop from your Grand Arbiter Augustin IV deck (all of them). It's time to Ge…
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2023! Love it or hate it, you can't deny it was a massive year for Commander! This week, we go over our personal highlights and lowlights from the year, including our favourite sets, cards, new decks and episodes of this podcast! Sadly, there was not any time for mediumlights, but you can refer to the EDHREC page for Jodah the Unifier if you want s…
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What if Commander was like the gym?! Arnold Schwarzenegger doesn't play Commander, but he should, and if he did, he would surely agree that some of us aren't taking our Commander training seriously enough! This week, we take a deep look at what it takes to be successful in the gym, and whether some of those principles could make us better Commander…
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How do you defeat your friends?! Like you, we play a lot of Commander, and often it's with our friends, but sometimes it's with complete strangers! How should you change your strategy and approach with people who don't know you? How do we ensure that strangers enjoy the games we play in? Most importantly, why does James always counterspell me?! It'…
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Some cards just change the game! Bombs, board wipes and ballistic missiles are all commonly seen in your average Commander game, mostly the first two, but you'll need a missile to deal with a bomb sometimes! This week, we consult the data again to see which cards are warping our games, and how those cards are being answered. If you're a very good l…
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We've been abducted on our own again! This time, Walt is giving you the run-down of his Katilda and Lier deck using the Get Commanded! Rule 0 Template, telling you all about how the deck wins (it doesn't), its consistency (its what now?) and how it prevents its opponents from winning (confusion). Its a Spellslinger deck that's actually fun! (The tr…
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Learning to play Magic is HARD! These days, so many people are learning to play Magic through Commander, but it can be tricky for a beginner to get their head around all of the complicated cards we deal with on a daily basis! This episode, we set out the Levels of learning Magic, how to level up yourself, and the best order for learning our fantast…
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It's Tinkerer vs. Architect! We've been dancing around it, but the truth is that James and Walt disagree on this fundamental question; what should happen to your deck once you've built it? We'll present our arguments, rebut each other, and generally butt heads (we won't rebutt heads though). Who wins? That's for you to decide... It's time to Get Co…
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Help us WOTC, you're our only hope! We've been playing Commander for a while, and a lot of cards have come out in that time, but some cards, mechanics and Commanders have just left us wanting more! This week, we run through our personal wishlists in the hope that someone out there at Wizards of the Coast will hear our prayers and ban Sol Ring! Wait…
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Some things about Commander are BAD! We're usually so chipper and positive, but there are a few things about our format that really get our goat! (looking at you Woe Strider). Come along this week as we whinge about playgroups, power levels, precons, profiteering, and profiteroles (time permitting)! It's time to Get Commanded! This podcast is recor…
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Walt logged fifty Commander games! Ever wanted to know how the average Commander game ends? How long the average game usually goes for? How many unique Commanders you play against? Who you should invite to your birthday party? Those first three we'll answer, for sure! The fourth one is obvious; don't invite us or we'll tell you all about STATS for …
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Some cards are just a bit of a drain! This week, we took a look at the cards that sap our mental energy the most, and why we cut them from our decks when we can. We had a good whinge about Magic design in 2023, but sadly didn't have time to whinge about not being tall enough for rollercoasters when we were six-years-old. That's what next week is fo…
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Isn't it fun to be bad sometimes?! This week, we took a magnifying glass to our favourite decks that we've built 'wrong', what we've gained from doing so, and why we did it in the first place. We also found a caper in some creme brulee, so that's nice. It's time to Get Commanded! Don't forget to enter our giveaway! You can enter on Twitter (X), Ins…
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Sometimes we get mad!! It happens to the best of us, and we really are the best of us (citation needed), so what can we do when we're tilted to reduce the effect it has on ourselves and the people around us? What sorts of strategies do our favourite Commander players employ to make this easier? And, most importantly, do bald people wear hats becaus…
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What does Black want?! This week, we returned to our Philosophy of Colour series to dive into the most evil (citation needed), destructive (red would like a word) and selfish (confirmed) colour, Black! What sorts of allies and enemies does Black have, and how does all of that play out in a Commander game? Most importantly, those bones in your backy…
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Who do we know that's cool?! (besides us) This week, we take you through our favourite content creators! What makes them great, why are they a great fit for you, and put that thing back where it came from or so help me? Sadly, there was no time this week to bake a cake. But there's probably someone online who can do that for you instead! It's time …
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James has been abducted on his own!! The Space Commanders need him to give the "Command 0" for his Tawnos, Urza's Apprentice deck, so he has 25 minutes to tell you everything you need to know about how the deck wins, how consistent it is, and how it stops its opponents from winning themselves! It's everything you needed in a combo deck, in that it'…
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Some decks we build just fail! Ever have a great idea for a deck, build it, and then realise it's terribly boring to pilot?! Us too! Well, just Walt. This week, we give you some pointers about avoiding 'Grand Designs' and take you through the many, many times we've failed to dodge them (again, just Walt). You can point and laugh all you want, but w…
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Get your Priorities straight!! We're always talking about 'maintaining priority' and 'passing priority' but how do you get it in the first place? Do you buy it in a shop? Does your next-door neighbour have it? Can you lightly roast it in an oven for 23 minutes at 180 (170 fan-forced)? Am I getting warmer? Wait, of course I am, I'm standing next to …
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It's Thrifty Thursdays, the deck!! Made up exclusively of cards from Walt's weekly blog post (plus some well-intentioned cheating) this deck is so cheap it would make Elon Musk cry himself to sleep. Or, you know, make him cry more! Finally, the curtain is dropped away, all of Walt's secrets are revealed, the deck is distilled and purified, and the …
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Answering more of your questions!! How do you deal with tilted players in your games? Is Swords to Plowshares or Path to Exile the better removal spell?? When will there be merch with Walt's face on it so I can throw darts at it and pretend I'm in a gangster movie?! All of these questions and less will be answered this week, and then we get to go b…
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It's the Q&A!!! Is Armageddon okay sometimes?! Which guilds would we join on Ravnica?? Is the term 'vegetable' purely culinary and not at all descriptive of the nature of a plant?? Alright, nobody asked that last one, but we can wait! This week, we answer some of your biggest questions about the format, and also, some of your smallest questions abo…
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Are we wrong about our Deck Building?! This week, Walt and James take a look at some alternatives to their wildly popular (we assume) Ultimate Deck Building Template, and whether some other content creators might take the cake when it comes to deck building! It's a silly episode, obviously we'll take the cake; who refuses cake?! It's time to Get Co…
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If the cards are called 'Win More' surely they make you win?! Not necessarily, say these two loveable larrikins who are just tired of winning all the time!! We take a closer look at the cards every Timmy, Tammy, Jimmy and Jammy (your mum?) loves to dream about casting, and why some of them would be better off at the bottom of the ocean where Nezaha…
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Do you get eliminated first in all of your Commander games?! Us too! Well, mostly Walt. But we have a new strategy for flying under the radar; make yourself The Second Threat! We give you all of the strategies we've found, from deckbuilding to piloting your decks, that mean you won't be targeted until you're ready to gun for that win! There are act…
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It's Spell Time! This week, James and Walt give you all of the tools you need to build your very own Spellslinger deck, whether the spells are very big, very small, or Walt-sized (exactly medium)! What's more fun than a Lightning Bolt to the face?! It's time to Get Commanded! This podcast is recorded on Wurundjeri Country. This land was stolen, and…
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Walt has so many decks!! From Selesnya tokens to Selesnya artifacts and everything in between, though mostly not between, Walt has a deck for every occasion, but what are his favourites? If he was stranded on a desert island, which ones are doing down with the Titanic?? Most importantly, what does James think of playing against them... It's time to…
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Magic's rules are complicated!! Yes, many problems can be solved by walking through the stack and reading every card carefully, but not all of them! What do you do when you run into complicated board states, replacement effects and, *shudders*, layers?? Well, you turn to your good pals Walt and James who have read far too much about this stuff and …
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