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Dan and Paul are back at it again, creating an entire D&D adventure in just one hour! Armed with only their D&D source books, Matt Finch's excellent Tome of Adventure Design, and the input from live viewers, they'll create a fully stocked and playable D&D dungeon adventure right in front of your eyes. Once it's complete, adventure WDM05 will be pos…
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Dan and Paul reflect on the many changing faces of ghouls in D&D and fantasy literature. How did they become one of the most feared monster types? What flavor is best: the one from Lovecraft, Howard, Leiber, Gygax, or Romero? Should they be unthinking undead, or a sentient organized race? What's the best way to skin (or unskin) them in your D&D gam…
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This week on Wandering DMs, Paul Siegel and Dan “Delta” Collins dive into one of the most common challenges DMs face: scaling D&D adventures when the number of players doesn’t match what the adventure was designed for. Whether you're running a session for fewer players than expected or you suddenly have a larger group to accommodate, adjusting on t…
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Dan and Paul chat with Matt Finch, the ENNIE-award winning designer of the Swords & Wizardry game, and who also created OSRIC, and the Quick Primer for Old School Gaming. Plus he made our favorite Tome of Adventure Design, as seen in use in the Wandering DMs Dungeon Design Dashes. Next up on Kickstarter is Matt's Tome of Wordbuilding Design. Is thi…
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Paul and Dan chat with Luke Gygax on the 50th anniversary of D&D and his new old-school mega-adventure, Wrath of the Sea Lich! Wrath of the Sea Lich is a reimagining of his hit series, "Oculus of Senrahbah" originally created for 5e. Luke and Matt enlisted the help of notable designer Sersa Victory to reengineer the scenario for the critically accl…
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Dan and Paul, the Wandering DMs, discuss the right number of players for D&D and other TTRPGs. How many is too many? How few is too few? What factors play into choosing the right range of party size for your adventure design? Team size and team composition affect team processes and team outcomes. The optimal size (and composition) of teams is debat…
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Paul and Dan do a deep dive on the state of travel encounters in classic D&D and other games. Should they be based on random wandering tables, or fine-tuned by the DM for the given adventure session? Is the goal to simulate a living world, or to challenge the PCs at the table? Should the DM know in advance what will happen, or share in the surprise…
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Dan and Paul are joined by special guest Adam "Rutskarn" DeCamp, author of the blog Chocolate Hammer. Rutskarn will share his experience running a highly political campaign using the original TSR Western RPG Boot Hill, first published in 1975. How can a game with zero rules for social interactions and a highly deadly combat system actually encourag…
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Dan and Paul wrap up the most recent Wizards D&D Beyond fumble -- a decision to retract all the items, magic, and spells from the 2014 version of D&D 5th Edition, and replace all content globally with the 2024 revised D&D content (whether players wanted it or not!). After public outcry, WOTC flip-flopped on their decision, but was it a preventable …
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Paul and Dan discuss creation of pre-generated characters for one-shot roleplaying games. From the fastest and easiest ways to quickly generate stats, to crafting unique back-stories that fit (or fight) with the plot. How does it differ between styles of game, and when, if ever, to let the players create their own characters for one-off and convent…
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Dan & Paul scope out principles for statting out real people in D&D and other role-playing games. What do the standard ability scores really mean, anyway? How have they varied over editions of D&D across the years? And how can we compare and model real people in other games like Call of Cthulhu, Star Frontiers, and Fearful Ends? Kinanthropometry is…
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Dan & Paul give a postmortem on running their fourth Dungeon Design Dash product, Creeping Doom of the Pumpkin King, in a co-DM fashion. It's their first DDD wilderness adventure, and surprises abound! What happens when the party pursues mostly social encounters with a dedicated Adversary DM? Can two DMs swap out musical-chairs NPCs without going c…
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In Part 1 Dan and Paul barely scratched the surface on the differences between Original D&D (1974) and Basic D&D (1981)! Due to popular demand they're back for more. Hopefully this time they'll escape the character creation section and get into combat, monsters, and spells, but who knows? There's the whole sweep attack issue to hammer out first. Th…
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Let's chat about two of our favorite editions of early D&D -- Original D&D (1974) and Basic D&D (1981)! Dan & Paul run most of D&D in similar ways, but their instincts sometimes differ in which of these traditions they're coming from. What changes were made by the brilliant Tom Moldvay in Basic D&D? Were they for the better, or worse? What should n…
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In this last-minute, condensed episdoe of Wandering DMs, Dan and Paul discuss using real world time elements in games. From timers in D&D adventures to board games that include a ticking clock, they'll cover everything in under 45 minutes. They even manage to fit in an actual play of 5 Minute Dungeon!…
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One of our all-time favorite guests, Jon Peterson, D&D historian extraordinaire, returns to talk all things about the 50th anniversary of D&D. From his official "Making of Original Dungeons & Dragons 1970-1977", participation in Gen Con 50th anniversary celebrations, inclusion in the MIT Press "Fifty Years of Dungeons & Dragons" book, and the hotly…
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Dan and Paul discuss the presence of drugs and alcohol in D&D and other tabletop roleplaying games. They'll touch on how state alterning substandces are represented in the fiction, rules for handling characters under the influence, and even what happens when the players themselves partake! According to addiction researcher Martin A. Plant, some peo…
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Dan & Paul discuss experiences in TRPGs when players don't know the rules. Is it fundamentally fair or unfair? Does it add to the immersion of the roleplay? What added flexibility dos it give to the GM? Is exploring the rules of a new world an essential part of roleplaying games, that we've lost along the way? Games with concealed rules are games w…
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The Wandering DMs tackle employment in D&D. Do adventurers need day jobs? Does starting a business or pursuing a craft undermine the motiviation to go out treasure hunting? What of systems that define prior careers as part of characgter creation? It's time for Dan and Paul to get to work! Employment is a relationship between two parties regulating …
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Dan & Paul discuss the role of skill systems in D&D and other tabletop RPGs. Not part of the initial Original D&D ruleset, they give PCs an opportunity to master individual skills in a fine-grained manner. Have they been beneficial to D&D, or a distraction? Do they work better in other games, like sci-fi or horror? A skill represents the learned kn…
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The Wandering DMs take on rats and other vermin in D&D. From swarm enemies to wizard's familiars, Dan and Paul will explore every way to delight and torment your players with everyday pests. The term "vermin" is used to refer to a wide scope of organisms, including rodents (such as rats), cockroaches, termites, bed bugs, ferrets, stoats, sables. Di…
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This Mother's Day, Paul and Dan discuss the role of mothers in D&D and mythology. From troll wives to Grendel's mother to the spawn of all monsters, Tiamat herself, moms make an impact in our lives! Throughout history, mothers have been depicted in a variety of art works, including paintings, sculptures and written texts, that have helped define th…
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Dan and Paul discuss how to play a character in an RPG with a dramatic secret. How can we include the rest of the players in the fun without giving away too much? When do we reveal the secret to create the most satisfying dramatic moment? Humans attempt to consciously conceal aspects of themselves from others due to shame, or from fear of violence,…
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Paul and Dan get to bring back OSR guru Matt Finch to talk about his new Swords & Wizardry: Expansions, Monsters, and More!, currently on Kickstarter. What new things has Matt cooked up? And what updates has he finally made to the revered Quick Primer for Old School Gaming? Swords & Wizardry is the longest-standing retro-clone of Original D&D, firs…
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Dan and Paul are thrilled to chat live with the master of fantasy, Michael Moorcock. What are his current thoughts on the legacy of his writing Elric, the Eternal Champion, critiques of Tolkien, and so much more? Michael John Moorcock (born 18 December 1939) is an English–American writer, particularly of science fiction and fantasy, who has publish…
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Dan and Paul reflect on what we think are the biggest mistakes and errors in the first publication of original D&D in 1974. What are the biggest blemishes that troubled the game for decades afterward? What are some of our top house rules to correct the largest problems? The original Dungeons & Dragons boxed set was the first published role-playing …
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Paul and Dan check in on their annual D&D mini-convention with friends in a house on the Massachusetts shore, now in its 15th year. What went well, what could go better, what lessons will feed into our future gaming? Find WDM 01 - Asymmetric Monastery of the Deranged Berserkers on DriveThru RPG here!…
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This St. Patrick's Day, Paul and Dan discuss the rich history of Irish myths, legends, and stories in the D&D game. From Druids and Bards to the Banshees and Firbolg, what are some of the best ways to spice up your game with inspirations from the Emerald Isle? Irish mythology is the body of myths indigenous to the island of Ireland. It was original…
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How does one run a successful dungeons and dragons one shot game? Dan and Paul discuss how to condense the D&D experience to a single night of fun. They'll share techniques they've developed over the years behind the DM screen, discuss which scenarios fit the one-shot format best, and advise would-be DMs on the best road to one-shot success.…
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Dan & Paul discuss tips for embodying a character in body and voice when playing D&D at the table. When we compare ourselves to well-known D&D performers, what are simple simple tricks anyone can use, even if we aren't trained actors? Acting involves a broad range of skills, including a well-developed imagination, emotional facility, physical expre…
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For Valentine's Day, Dan and Paul take a look at how romantic love is portrayed in Dungeons and Dragons. From NPCs with love-based plot lines to the infamous philter of love, we'll cover ever instance we can think of in D&D in which love plays a part. Love is considered to be both positive and negative, with its virtue representing human kindness, …
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Paul & Dan celebrate the Year of the Dragon in New Year's 2024! In this 50th anniversary year for original D&D, we'll look back to our best uses for dragons, new discoveries we've made, and how best to use unusual dragon types in your fantasy RPG. The Dragon, also known as Loong, (simplified Chinese: 龙; traditional Chinese: 龍; pinyin: lóng; Jyutpin…
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Dan & Paul analyze the -- sometimes surprising! -- list of recommended equipment in Original D&D. Sure, you should have dice, paper, and pencils. But is the 3-ring notebook and drafting equipment really needed for the referee and each player? How about the multiple other games you need, Chainmail and Outdoor Survival? And what does say about using …
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The Wandering DMs dig into the concept of anachronisms in D&D settings. They will explore the historic roots of D&D campaign settings, and where modern objects, events, or ideas have leaked in. Does the existence of anachronism break immersion, or is the very nature of the fantasy genre open to all forms of content? Where and how do we draw the lin…
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Paul & Dan dig into the buried fossils of original D&D -- like the hidden encounter table for Ice Age adventures in the original boxed set. Where else can you get to use Cave Bears, Woolly Mammoths, and Saber-Toothed Tigers in your fantasy RPG? Pour a cup of hot cocoa and bundle up for this one. In the Late Pleistocene, both marine and continental …
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Dan & Paul take a look back at published adventures for D&D in the 70's -- at the time, a revolutionary and controversial idea! And also take a look back at the pioneering contributions of Jennell Jaquays (creator of Dark Tower, Caverns of Thracia, and many more), and our other favorite early adventures. The first published Dungeons & Dragons scena…
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Paul & Dan kick of season 6 with an examination of the physical shape of RPG books. How does the choice of number of books, size, binding, and layout impact the overall design of the game? How did the three book format of D&D come to be, and why is it the one design aspect that has persisted throughout every edition? The layout and binding of a rol…
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Paul & Dan look back at the year in old-school D&D for 2023. And moreover, the first 5 years on Wandering DMs! What were your favorite encounters of the year? And what can we expect in the future? The Wandering DMs YouTube channel has been a hub for tabletop gaming enthusiasts, offering a diverse range of content related to dungeon mastering, role-…
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In this episode of Wandering DMs, Dan and Paul discuss the role of mentorship in teaching D&D. How did the role of mentors help the spread of D&D in the early days? How has that changed over the years? And how does the game present itself to new players who aren't furtunate enough to have this kind of personal introduction? The word mentor was insp…
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Dan & Paul reflect on the history of rules for flying in D&D. How easy and powerful should it be to achieve? Does it make castles and climbing skills useless? Is the standard spell sufficient, or should your PCs seek out flying mounts -- and what rules provide a market for that? From the earliest days, humans have dreamed of flying and have attempt…
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Paul and Dan reflect on Dan's epic saga playing through the AD&D Pool of Radiance Gold Box game live in 2022-2023, and dig into the 1988 print publication of the same adventure, Ruins of Adventure. How similar are they? Does this one adventure work better as a computer game, as a tabletop game, or something else? What lessons can we take for conver…
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Dan and Paul discuss money in D&D, and how they've both independently arrived at the need for a silver standard. From measuring encumbrance in coins to stocking dungeons with treasure, to how to drain the players of their inflated wealth, the Wandering DMs will cover everything numismatic in your D&D game. Many cultures around the world eventually …
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Paul & Dan discuss Werewolf and Mafia-style games -- party-style games with secret roles assigned, including a hidden evil faction, and a group of mostly-innocent civilians trying to survive and uncover the adversaries. What different variants of this game work the best? What psychological lessons can we take away? And what elements can be worked i…
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Dan hosts a watch party for the Fearful Ends actual play, as we roll into Halloween and the last few days of the Fearful Ends Kickstarter. Join us and watch along with Dan for the first time! Fearful Ends is a rules-light, story-centric roleplaying system for horror themed games. It features nihilistic stories about characters discovering impossibl…
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Dan & Paul are joined by Matt Finch, to talk about ways it can be more efficient in your D&D game setup to get random results with dice. Consider cards, chits, spinners, toppling block towers, or Matt's new app for the Fantasy Adventure Builder, now on Kickstarter? Dice were just the start! Physical devices were used to generate random numbers for …
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Dan & Paul host Justin Alexander, creator of the Alexandrian and the new book So You Want to be a Game Master, for an in-depth chat on the best ways to adapt content to and from D&D and other RPGs. What tricks work well? What things should you avoid? And what content is simply incompatible with other systems? Have you ever wanted to step into your …
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How do we play characters reacting naturally to highly stressful situations without completely stressing ourselves out? Paul and Dan discuss the variety of safety tools in use in modern roleplaying systems, and how those impacted the development of Paul's upcoming horror RPG Fearful Ends. John Stavropoulos, creator of X-Card, said on why to use thi…
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With the launch of the Fearful Ends Kickstarter imminent, Dan and Paul discuss roleplaying impossible situations. How do we maintain player autonomy when the deck is clearly stacked against them? What does it mean to "play to fail", and how do we enjoy games when there is little to no hope of success? Immanuel Kant (1724–1804) defined autonomy by t…
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Without magic, how fast does a character heal in D&D? It may surprise you how much the answer has changed over the editions! Dan & Paul debate which rule is best. And what are hit points, anyway? Wound healing refers to a living organism's replacement of destroyed or damaged tissue by newly produced tissue. In undamaged skin, the epidermis (surface…
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Assassins were prominently available for hire in the earliest edition of Dungeons & Dragons, and they became a core character class of their own in 1st Edition Advanced D&D. Where did they sneak off to since then? What's the best way to handle PC's wanting to run a solo assassination mission? Some famous assassination victims are Philip II of Maced…
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