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Savage Bear Oddities

Savage Bear Podcast

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Savage Bear Oddities is an Australian actual play tabletop RPG podcast, navigating through Delta Green, Call of Cthulhu and other horror and peculiar based TTRPG's... Currently Playing: A Sign, A City & Always A King - Wynn's Journey Check out our Main channel Savage Bear Podcast for our more High Fantasy themed adventures. Join us if you dare...
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Savage Bear Podcast

Savage Bear Podcast

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Savage Bear Podcast is an Australian actual play tabletop RPG podcast, navigating through Delta Green, Pathfinder Adventure Paths and Pathfinder Society scenarios using the Pathfinder 2nd Edition game system. Currently Playing: Pathfinder Society Scenario #4-15: In Glorious Battle Check out our second channel Savage Bear Oddities for our more paranormal and occult themed investigations. Join us if you dare...
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This is the Bearded Savage Podcast where the truth is always blunt and the topics stretch way further than my beard. I'm your host Mike Smith, join me for exciting topics ranging from comedy to entrepreneurship, business, fitness, health, and much more! Listen, you may just learn something new! -Mike Smith AKA The Bearded Savage
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"This inhuman place makes human monsters!" This series explores the journey of the vengeful police officer Geoff Winfey. He spent his nights and days dreaming of an evening he regrets. An event out of his control that drove him somewhere beyond madness, beyond sorrow and beyond reality... A Sign, A City and Always a King is a Call of Cthulhu 7th ed…
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Our Pathfinders Aliadiere, Tragic, and Zache begin their trek back out into the desert, once again travelling the familiar path towards Star, the ancient automaton. Their mission is to convince Star to side with the Pathfinder Society, though they are not alone on this journey... Like what you hear? Don't forget to follow us online! Facebook Instag…
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"We feel most alive when we are closest to death" This series explores the journey of the vengeful police officer Geoff Winfey. He spent his nights and days dreaming of an evening he regrets. An event out of his control that drove him somewhere beyond madness, beyond sorrow and beyond reality... A Sign, A City and Always a King is a Call of Cthulhu…
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United once again, we find Tragic, Zache, and Aliadiere returning back to the deserts of Thuvia, where previously they uncovered a powerful automaton named Star. Unfortunately, the news of Star's discovery has spread to the public, and a number of different eyes have this ancient mechanical weapon in their sights. It's now our Pathfinders duty to t…
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"Now I knew that I had lost myself, with the sea-wind blowing in my face" This series explores the journey of the vengeful police officer Geoff Winfey. He spent his nights and days dreaming of an evening he regrets. An event out of his control that drove him somewhere beyond madness, beyond sorrow and beyond reality... A Sign, A City and Always a K…
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"It doesn’t matter what it looks like, or what you call it — Hastur, Yhtill, Metropolis. They are all the same; they are all Carcosa." This series explores the journey of the vengeful police officer Geoff Winfey. He spent his nights and days dreaming of an evening he regrets. An event out of his control that drove him somewhere beyond madness, beyo…
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Face to face with the Lich King Tar-Baphon, Kelwin Logy makes his final stand. Transported away to another plain of existence before the very eyes of our remaining three Pathfinder heroes, do Bo'Boakl, Pine, and The Boulder have any hope in coming to their friends aid? Was Kelwin even a friend at all, or were his cryptic mutterings throughout their…
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"...and my mind will bear for ever the memory of the Pallid Mask…" This series explores the journey of the poor librarian Wynn Crookshank. An obsessive in the dark mysteries between the threads and pages of human history. He searched too far or perhaps far enough and he found himself somewhere he didn’t expect…. A Sign, A City and Always a King is …
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The Wight Commander has been destroyed, though more Wights have taken its place! Our Pathfinders are beginning to run low on strength, energy, and spells. How much more of this seemingly never-ending battle will they be able to take? Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd l…
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"Now I knew that I had lost myself, with the sea-wind blowing in my face" This series explores the journey of the poor librarian Wynn Crookshank. An obsessive in the dark mysteries between the threads and pages of human history. He searched too far or perhaps far enough and he found himself somewhere he didn’t expect…. A Sign, A City and Always a K…
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The fight in the forest continues, as our four Pathfinder's fend off not only the undead, but the flames which engulf the battlefield! Already taking a beating, the fate of our heroes depends on if they can bring down the Wight Commander. Though will the battle end there? Like what you hear? Don't forget to follow us online! Facebook Instagram Twit…
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" I saw the best minds of my generation destroyed by madness, starving hysterical" This series explores the journey of the poor librarian Wynn Crookshank. An obsessive in the dark mysteries between the threads and pages of human history. He searched too far or perhaps far enough and he found himself somewhere he didn’t expect…. A Sign, A City and A…
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A blazing inferno continues to spread around Freedom Town! With powers bestowed upon them by the Gods, our four Pathfinder heroes try fight off the flames, as well as the ongoing invading army of the dead! Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from you! Leave …
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"To come is easy and takes hours; to go is different- and may take centuries" This series explores the journey of the poor librarian Wynn Crookshank. An obsessive in the dark mysteries between the threads and pages of human history. He searched too far or perhaps far enough and he found himself somewhere he didn’t expect…. A Sign, A City and Always…
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Defeating the force of Wights that set themselves upon Freedom Town, our Pathfinders awake from a disturbed sleep, with most of the party being visited in their dreams by Tar Baphon himself. Bo'Boakl, Kelwyn and The Boulder must now decipher the meanings of this vision, while Pine continues his struggle against the weight of battle, as it takes a h…
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"Whispers linger in the air, Tales of madness, Tales of despair…." This series explores the journey of the poor librarian Wynn Crookshank. An obsessive in the dark mysteries between the threads and pages of human history. He searched too far or perhaps far enough and he found himself somewhere he didn’t expect…. A Sign, A City and Always a King is …
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Get ready for our final episode playing through Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]! We've been down through HOY sector battling Captain Infrared Beard, but there's a plug that still needs unplugging (and plugging back in!) Hear our player's thoughts and feedback on the Paran…
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This week we're back into our play through of Paranoia with part three of [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on "What's in the Box!?" Our players have fought (and lost) against the bureaucracy of Alpha Complex, and this week experience their first taste of Paranoia's uniquely complex combat system. Like wha…
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We're back with the second installment of Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on our new show, "What's in the Box!?" Our players are really starting to experience the frustration of Paranoia, as every move they make is at the mercy of "Friend Computer," and there's a very fin…
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//REPORT// The agents uncovered a horrible discovery at the hidden estate owned by the dead agent. They now have to decide how to deal with it..... Join us as we travel back to 2009 in the outskirts of Sydney, Australia. Our agents follow mysterious coordinates to an unknown destination, where many horrors may await. The agents are with DELTA GREEN…
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//REPORT// The death of an ex-operative. No suspicious circumstances of his death, though many questions are being asked about his life... Join us as we travel back to 2009 in the outskirts of Sydney, Australia. Our agents follow mysterious coordinates to an unknown destination, where many horrors may await. The agents are with DELTA GREEN, keeping…
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//REPORT// The Agents were directed to the residence of Clyde Baughman, a Delta Green Agent turned Delta Green Friendly, who died in the early hours of the 1st November 2009. They had been given 48 hours before the heirs arrive in Australia from the United States. Agents are tasked to find anything that may compromise Delta Green within his residen…
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We are playing Delta Green, an RPG set from 1928 to the present day. This world is constantly on the edge of apocalypse, threats from aliens species, eldritch gods, hyper-geometric magic, folk story creatures and many more unthinkable manifestation. Delta Green is here to protect the world, what ever it takes. The players take on the role of agents…
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Welcome to "What's in the Box!?", the new Savage Bear Podcast show where we take a TTRPG that our players and GM aren't entirely familiar with, and jump right in! We'll be starting off with the Paranoia one shot adventure "[YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]". Expect anything as our players are thrown right …
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The strength of the Wight's is finally waning, but the battle continues on. With Pine knocking on the door of his own mortality, will our Pathfinders finally end this fight, and with enough time to save their friend? Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from …
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Crawling across the rivers and bridges, the Wight's continue to press on towards Freedom Town! Our four Pathfinder heroes fight to defend the town, though will this be a losing battle? Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from you! Leave a review or share us …
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After being ambushed by Wights on the bridge into Freedom Town, our four Pathfinder heroes have been pushed onto the back foot against these surprise attackers. To make matters even worse in an already dire situation, with every successful strike, these foes appear to gain further strength! Like what you hear? Don't forget to follow us online! Face…
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The traps are in place, the drakes are tamed, and the people of Freedom Town are ready to bunker down, or stand and fight. Our Pathfinders are nearly prepared to take on the approaching hordes of undead, though they may need to be ready sooner than expected! Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enj…
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The armies of the dead are only a day away! Kelwyn and The Boulder hurry to rally the citizens of the town, while Pine and Bo'Boakl continue to plot the town's defences—all the while there are drakes to tame! Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from you! Lea…
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After their intense battle, our adventurers arrive in Freedom Town to prepare for the upcoming onslaught. However, the inhabitants of this town are a stubborn bunch, and moving them to a safer location may prove to be a mission of its own. Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, …
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The battle against soldiers of The Whispering Tyrant commences! Zombies and clacking skulls attack, and our Pathfinders fight back! A flurry of fists, flames, and bones fly across the Belkzen desert! Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from you! Leave a revi…
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Marching through the desert, our four Pathfinders – Pine, The Boulder, Bo'Boakl, and their newly acquainted adventurer Kelwyn Logy – travel with the Burning Suns orcs towards Freedom Town, where they expect to face-off against the army of the undead. Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed thi…
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Belkzen, the land of the Orc. An arid, unforgiving environment suitable for the harsh inhabitants that reside there, and where our adventurers have found themselves. On the brink of war, forces of the undead march to the edge of the Hold, claiming small settlements to bolster their forces, and four brave Pathfinders have been called upon to assist …
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Our Pathfinders are under attack! The Construct designed by the scholars has been possessed by a dark force, and our adventurers seem heavily outmatched. They must free the essence from the Construct or destroy it, save the occupants of the manor, and escape with their lives before the townsfolk burn it all down. This is the conclusion to our epic …
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The angry townsfolk have allowed our Pathfinders a small window of time to gather their belongings and clear out the manor before it's burnt to the ground, regardless if they are still inside. Time is running short, and the manor still has still plenty of surprises in waiting... Like what you hear? Don't forget to follow us online! Facebook Instagr…
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A mob of angry townsfolk have arrived, determined to burn down the manor with our adventurers still inside! Saturnia, Zache, Bo'Boakl and Mossi must work quickly, both to stall the group from setting the building ablaze, and to complete the battery for the mechanical heart. Like what you hear? Don't forget to follow us online! Facebook Instagram Tw…
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Creatures appear and combat ensues! Our Pathfinders Saturnia, Mossi, Bo'Boakl and Zache must fight to save the manor and the woman with the clockwork heart. Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from you! Leave a review or share us on your favourite podcasting…
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The Pathfinders have had a close encounter with an other-worldly being - literally! A alien entity has unintentionally been captured in the manor after researchers had attempted to communicate with another world. Now they must work towards finding a way to keep the last remaining scholar alive, and time is of the essence. Like what you hear? Don't …
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After a daring battle, our four Pathfinder adventurers have come face to face with a woman, waiting for them in the manor. The very same woman that Saturnia had seen in her visions... Like what you hear? Don't forget to follow us online! Facebook Instagram Twitter If you enjoyed this episode, we'd love to hear from you! Leave a review or share us o…
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Our four Pathfinder adventurers Saturnia, Mossi, Bo'Boakl and Zache have been directed towards a decrepit manor which sits just on the outskirts of the town. This place may very well be the source of these whispers and visions our Pathfinders are investigating, though they must get there soon, as the townsfolk are ready, torch and pitchfork in hand…
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Our Pathfinders travel towards the town of Ilev, where they are seeking the source of the mysterious voices and visions that have been tormenting the citizens for weeks. The journey will be dangerous, so our four adventurers are on high alert, as there is a quite the chance that the townsfolk won't be so welcoming to these outsiders... Like what yo…
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The mist-shrouded nation of Ustalav is no stranger to mystery, though reports of voices and dreams plaguing citizens minds in a remote estate is definitely something of concern. A Crystal Key may hold more clues into this phenomenon, and Pathfinders Saturnia, Mossi, Bo'Boakl and Zache are sent to investigate... This is episode one in our journey to…
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The council's scribe Suhko has invaded our Pathfinder's dreams, and is revealed as the conspirator against the Segadian council! After a ferocious battle on both sides, Thimble, Bo'Boakl and Tragic have fought off more owl-masked minions, and now must make their way to The Council to finalise their negotiations. That is, if the council remains unco…
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Attacked again in the streets of Segada, our three Pathfinders have been thrust deep into a conspiracy. A familiar magic used by the attackers has brought with it a cautious warning, as Thimble recognises this dark, galaxy-filled power as that of the Night Hag, Aslynn. With the past days in this new continent beginning to take their toll, Thimble, …
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Negotiations with the Segadian Council have gone well, and our three adventurers are being seen in a more positive light. Though as the day draws to an end and the crowded streets and markets begin to empty, our Pathfinders are left facing off against a group of sinister cloaked figures, hidden behind masks bearing the image of an owl... Like what …
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The people of Segada have started to show their dissent towards the Pathfinders, feeling that the presence of foreigners will once again force them into servitude. While confronting a crowd of concerned local citizens, our three adventurers were attacked! Though oddly enough, the attackers seemed to be simple wild animals. Perhaps this city has mor…
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Thimble, Tragic and Bo'Boakl traverse the bazaars and markets of Segada on their way to meet The Council, though before negotiations can begin, their trial to win over the people of the city must first commence. However, to convince these proud and secluded folk that that The Pathfinder Society means no harm to their way of life is easier said than…
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Travelling to the distant shores of the continent Arcadia, our new Pathfinder adventure begins! The proud people of Arcadia rarely let in outsiders, though our three Pathfinder Society adventurers have been granted permission for a special meeting with the Segadian Council, to discuss the future of the ancient weapon know as the Star Gun. This begi…
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The Arclord's memories have been unlocked! Across the city of Quantium, citizens feel a rush of magic as memories of the Arclord come rushing back to them. Known to some as Zykyryz, the Skull has been revealed as a great Arclord of the city, Alyreha Tzonnek, who's spirit had been bound to the skull while researching the mysterious magic of True Nam…
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The clues piecing together the true identity of Zykyryz are quickly coming together. After a brief time at the local tavern, our three adventurers find mysterious runes in an unassuming closet, and with a loud pop and a flash of purple magic, the Pathfinders have been whisked away... but to where? Like what you hear? Don't forget to follow us onlin…
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