The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release. Stay awhile and listen!
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Spieleentwickler*Innen reden über Game Development.
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Spieleentwickler*Innen reden über Game Development.
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Game Dev London Podcast is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev.London" and be sure to join ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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A weekly podcast about learning how to make video games from scratch
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This podcast is all about me talking to industry veterans about their journey into the games industry in the aim of hopefully educating newcomers on what it takes to do a similar role.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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A game dev podcast by Team Melon, an indie team that consists of game developer enthusiasts from all over the world!
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Hello and Welcome to the Game Dev Hideout! In season 2 of the Turn by Turn podcast, Chris and Daniel started interviewing Indie Game Devs about the turn-based RPGs they were making. It turned out to be lots of fun and we met lots of cool people so we decided that we wanted to continue. However, halfway through the season, it started to feel like two different shows so we decided to make them different shows! Now, rather than just talking with turn-based devs we will be talking to devs of all ...
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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.
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Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
RisingHighAcademy.com - Game Dev Studio & Training Resources.
Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
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Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Video games are still on the rise. There's a lot to be talked about and a lot to be loved. It gives the kids and adults in the world who don't really want to party an activity to do. It gives the people who don't have many friends an opportunity to make some online and have fun. As gamers we tend to have huge opinions on what should and shouldn't go in our favorite games. The reason I'm starting this podcast is because I want to have a platform where I am able to make the voice of the gaming ...
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This podcast aims to be an informative, yet entertaining ride as we discuss company updates, industry news, development, and much more! What all started as a vision has quickly turned into a reality. Our motivation for delivering engaging experiences stems from the worlds we envision, the characters and stories that reside in those worlds, and the imagination that ties them all together. Every tale we tell is crafted with the love and care that looks to captivate the heart of whomever they t ...
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Insider interviews with indie game developers
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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The Game Development Philippines podcast publishes current and in-depth conversations with game dev industry leaders from the Philippines. The podcast covers topics such as setting up a game development studio, building successful mobile games, as well as supporting live ops and gamer care with external service providers and mobile game monetization. The podcast is funded under the Arise+ Philippines project, implemented by the UN International Trade Centre (ITC) in close collaboration with ...
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A podcast about game development.
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Discover the 'hows', 'wheres', 'whats' and 'whys' of your favorite independently developed games... with words straight from the horse's mouth Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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The Game Developers Podcast is a podcast about game development we will talk about everything that is going on in the game development world like Game engine updates or new installments on a major series etc. I Hope you enjoy listening to our podcast.
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Unity 3D is a fantastic gaming engine for creators that offers a wealth of features and gameplay options. Consider utilizing the Unity 3D game development platform to develop an interactive game that is both fascinating and excellent in its own right. Developing a gaming application will get easier as virtual worlds come to life.
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I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.
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Join Beverley , proudly Igbo-Nigerian, proudly African in her new Skills and knowledge based Podcast Series. Discussing and exploring a variety of themes from business to relationships to societal issues, entrepreneurship, faith and more . It’s a podcast sharing real life relatable experiences that will inspire you and empower you on your journey of becoming the best version of yourself... Please click like and subscribe to the show . Develop your A-Game is also available on Apple podcasts, ...
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Working on Marvel’s Spider-Man 2, Artist Turned Designer, Serious Games to Triple A, NASA, Learning to Lead, Player Reaction Videos, Communication Skills, and the Designer’s Journey with Roxanne Splitt ...
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In this episode, I spoke with Roxanne Splitt, Associate Design Director at Insomniac Games. Hear their experiences and insights from working on various game projects, including collaborations with NASA and acclaimed games like Marvel’s Spider-Man 2. Roxanne reflects on the educational and emotionally significant aspects of working on the NASA proje…
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DGC Ep 387: Beyond Good and Evil (part four)
1:12:53
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Welcome to Dev Game Club, where this week we complete our series on Beyond Good and Evil. We talk about the end parts of the game and the variety of the experiences you can have, before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished t…
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This week, we talk about the Crashlands 2 demo, Fallout TV, and meaningful dialogue. Engaging in discussion with thoughtful people who hold different views can expand your perspective and deepen your understanding of the world. But make sure the diversity of opinion you’re embracing isn’t just blatantly false or terrible. We’re talking pineapple on…
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0344: Harmonizing Innovation: The 'Lullaby of Life' Journey with Francisco Lara Sikorski
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode:Francisco discussed the development, funding, and challenges of their game 'Lullaby of Life', including the importance of mus…
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The Sound of Horror - #195 - Sumo Group X GDL Podcast Ep.3
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Welcome to the 3rd episode of Sumo Group x Game Dev London podcast!It's Halfway to Halloween!We spoke with Ross Tregenza and Dexter Prior at @SumoNottingham about their scary sound design for The Texas Chain Saw Massacre Game 😱Discover the challenges of working with IP, and maintaining tension in horror games. Follow Sumo Nottingham on X/@Nottingha…
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Ep. 083 Little Things That Go A Long Way
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In this episode Zackavelli talks about how to identify little things that go a long way.Skip to Body of Episode: 6:12Try the demo for my game Mirror Throne:store.steampowered.com/app/2520490/M…Auto_Battler/Become a Patron: www.patreon.com/GDFGJoin the discord and talk with the community about making video games! Link: discord.gg/2C8eTsUFollow Zacka…
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78 - Jens Kortboyer: Vom CEO zum 3D-CEO, Status der Branche, Tipps für Römer
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Jens blickt für uns zurück auf seine Zeit bei it Matters Games und was die Zukunft bringen wird. Er hatte die Firma 2011 gegründet, sie aber nun verlassen und gründet direkt eine neue Firma: Tarock Interactive. Er erzählt offen darüber, wie es ist, die eigene Firma hinter sich zu lassen, Mitarbeitende kündigen zu müssen, wie er mit Druck umgeht, wa…
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Let's Talk Game Dev: Expert Music & Sound Design with Zak Knight
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development podcast, we sit down with Zak Knight, an audio expert and professional musician and we dig DEEP into the world of video game music and sound design! With a musical backgrou…
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DGC Ep 388: Final Fantasy Tactics (part one)
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Welcome to Dev Game Club, where this week we begin a new series on 1997's Final Fantasy Tactics, which took the series into a new genre. We talk about the game's presentation, basics, and technology as well as how the game begins. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections…
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What You've Been Told About Devlogs is a LIE
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development podcast, we tackle a persistent myth in the industry that devlogs are only for developers, not gamers. It's a narrative many of us have bought into, myself included. But wh…
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070: Upward Spirals and Game Development
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Game: Celeste - Confidence WoW - Investment JRPGs - Power Dark Souls - grit Develop: The spiral curriculum Small projects, footholds Acknowledging victories Velocity and Acceleration HealthyGamerGG Repeat: What footholds have you recently found? How might you build your current victories? Tip for myself: Be patient, work consistently Ko-Fi: https:/…
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78 - Jens Kortboyer: Vom CEO zum 3D-CEO, Status der Branche, Tipps für Römer
3:34:09
3:34:09
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Jens blickt für uns zurück auf seine Zeit bei it Matters Games und was die Zukunft bringen wird. Er hatte die Firma 2011 gegründet, sie aber nun verlassen und gründet direkt eine neue Firma: Tarock Interactive. Er erzählt offen darüber, wie es ist, die eigene Firma hinter sich zu lassen, Mitarbeitende kündigen zu müssen, wie er mit Druck umgeht, wa…
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In this episode, we discuss AI News, tech demos, and change management. It’s hard to unlearn old habits and adopt new practices. Resistance is natural when you disrupt the comfort of routine and commit to adaptation. It’s a truth universally acknowledged, that change requires challenge, and progress requires change. Support Crashlands 2! Official W…
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8 Strategies You Need if You Haven't Started Marketing Your Game
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames We tackle one of the most pressing questions every game developer faces: How do you get people to not just notice, but genuinely want to play your game? The answer lies in effective marketing strategies, and the urgenc…
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0343: Character Craft: Didimo's Journey in AI Artistry with Veronica Orvalho
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode: full article: Character Craft: Didimo’s Journey in AI Artistry with Veronica Orvalho – Game Dev UnchainedJoin us in this fasci…
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069: The Gameplay Loop of Game Development
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Game: My current project is bad Gameplay loops A sense of risk Develop: Overcoming Struggles Exploring new areas Leveling up Building a party/community Repeat: What type of gameplay is most motivating for you? What part of working on a project is most motivating for you? Tip for myself: Sort out priorities, filter for what's most important. Ko-Fi: …
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Starting and Running an Indie Game Studio @IndieGameBusiness - #194 - Game Dev London Podcast
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This podcast was originally released on 15.03.2024 by Indie Game Business (@IndieGameBusiness) channel on YouTube, and we are thankful for their permission to share it with GDL's viewers @GameDevLondon. Follow @IndieGameBusiness Original video link: https://www.youtube.com/watch?v=aG7rFCXeGUc&t=1s In this episode, Stuart De Ville, Founder of Game D…
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DGC Ep 386: Beyond Good & Evil (part three)
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Welcome to Dev Game Club, where this week we continue our series on 2003's Beyond Good & Evil. We talk a lot more about the camera, how it compares with Zelda some more, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Slaughterhouse Issues …
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This week, we talk about childhood games, the Game Changer, and DIY podcast setups. You don’t need top of the line audio equipment to get a good audio recording. After all, it’s not about the cost of the setup, it’s how you use it. Decent equipment, proper mic placement, and some sound dampening hacks are all you need to charm a listener's ears. Su…
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068: Conquering Creative Paralysis
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Game: No guarantees, just like creating Things that paralyze you Is there ever only one path ahead? Risk less, work patiently Develop: What power do we actually have? Notice, notice, notice The invisible work Considering trying might be harder than trying Repeat: What is the worst thing you can do for your creative energy? How can you get to know y…
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The Battle for Goobstar! Sound Design and Composition - #193 - Game Dev London Podcast
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In this episode, GDL Host Roni Yosko explores the process of sound designing and composing music with Tomas Ortola in his new game "Goob n Balloons" along with some of Svidanza Audio's previous works. Wishlist GoobnBalloonsDX on Steam:https://store.steampowered.com/app/2279450/GoobnBalloonsDX/
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Why you need a Player Support Partner that Specializes in Video Games with Andro Baluyut of GameOps
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In this episode, we feature Andro Baluyut, Founder and CEO of GameOps, to talk about the importance of finding a player support partner for video games that specializes in providing support for games. In this feature, we discuss: What's the difference between Customer Support VS Player Support? Understanding the impact of the kinds of issues games …
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Some thoughts on the wins and losses of developing a game by yourself versus a team. I welcome your participation in the show and discussion of this topic. (00:00) - Introduction (00:14) - Solo game development (03:53) - Buy me a Coffee (04:52) - Contact Me Contact me to share your thoughts https://peterwitham.com ★ Support this podcast ★…
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DGC Ep 385: Beyond Good & Evil (part two)
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Welcome to Dev Game Club, where this week we continue our series on Beyond Good & Evil. We talk about a number of the game's systems, compare it with Zelda, and engage with the level design and characters. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Past the Factory…
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In this episode, we discuss an unexpected earthquake, Crashlands nostalgia, and keyboard accessibility. Making a game accessible to a global audience isn’t just about localizing the text. Like, have you ever thought about keyboard layouts? Correctly mapping the key presses in a game is critical for making sure nothing gets lost in translation. Supp…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development podcast, we dive deep into the shifting terrain of the gaming industry. With major layoffs hitting AAA studios and a relentless focus on monetization over fun, indie develo…
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067: My Favorite Pokemon Game (Jade Cocoon)
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Game: Creature collector without the cuteness Creature Combinations A darker, otherworldly aesthetic Story is pretty good, but probably nostalgia Develop: A little bit of choice adds a lot of potential Allow players to explore systems Check-In: Still learning how much I have to learn. Looking into more formal education paths. Repeat: What game do y…
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Have I Got Games For You? #2- Platform Challenges Of Indie Games- #192 -GDL Podcast
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Welcome to another episode of “Have I Got Games For You?” with Alyx Jones. A show where we talk about games news, releases and everything happening in the world of video games. In this episode, Stuart De Ville, CEO of GDL and Fribbly Games, joins Alyx on a general waffle. From tackling burnout struggles to navigating platform challenges, they share…
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This week, we talk about the Crashlands 2 announcement trailer, now in Chinese! Then we discuss web games and security measures. Platform review processes are like door locks. They won’t stop a skilled hacker from breaking in, but can thwart casual intruders. While dealing with these obstacles can be frustrating on the dev side, the presence of the…
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