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The Augmented City Podcast

The Soundcasting Network

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The Augmented City explores collisions in Culture and Code that are happening as AI evolves from being a tool we use, into an immersive environment we live in. This podcast is about city life in the age of AI.
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In Part II of our series on synthetic media, we explore the impact of AI-powered content creation with Ian Beacraft, the CEO of Signal and Cipher. Synthetic media offers new opportunities for non-specialists to express their ideas in ways they never imagined. Professional creators gain superpowers to scale their work like never before. And like all…
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After interviewing leaders in pop culture, journalism, videogames and conversational AI, the AC podcast takes a quick look at the role of audio as a storytelling medium. Looking across four main themes: audio as immersive technology, audio as a general interface to interactive technology, audio as a creative medium, and audio as a social medium, we…
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Everyone has planned where to go and what to do when you get there. If it's just one stop, the routing problem is easy. Almost the same with two stops. But the more stops you add, the more complex things become. So imagine you're a public transit agency trying to calculate the best routes for the best experience for the most people in the most effi…
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Covid-19 flipped a circuit breaker between the world before the pandemic and a different world that's emerging from the aftermath. The AC podcast dug into its archives to re-connect with some of the people we interviewed in the past. We wanted to understand how they navigated 2020 and how they're positioning themselves for the future. It's my take …
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In this episode, we speak with Shelley Peterson, Principal Investigator for Augmented Reality for Lockheed Martin Space Systems. Shelley not only works in sky-High Tech, she personally experienced a bout with Covid-19 as one of the first patients in the state of Colorado.Af The Soundcasting Network
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John speaks with Natalie Monbiot of Hour One, a NYC-based company that develops AI-powered synthetic characters for retail and other types of customer service. This interview is part of our ongoing series about the blurring lines between real and imaginary people we meet online.Af The Soundcasting Network
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During CES, we spoke with John Canning, a senior executive at Digital Domain, one of Hollywood's top-tier visual effects (VFX) creative development studios. Examples of DD's work include the villainous Titan Thanos from Marvel's Avenger film series. Brought alive on the screen by actor Josh Brolin and the Digital Domain VFX team, Thanos is a fusion…
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On the floor at CES 2020, John spoke with Matt Holvey from Bell about Urban Air Mobility (UAM) and new directions for an 80 year old aviation company. The conversation touched on mass-market, electric powered vertical take-off and landing (eVTOL) aircraft, regulatory issues, the path to autonomous flight operations, and what is required to build an…
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During a recent trip to LA for the Infinity Festival, John Gauntt guest hosted with Voice of America. There, he was fortunate enough to interview screenwriter John MacInnes, who wrote the script for Call of Duty Modern Warfare, one of the best selling videogames of all time. The two Johns talked about game engines as creative palettes for storytell…
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Fresh off the plane from LA Commotion 2018, John Gauntt recaps and digs into the Augmented City Expert meeting held at the event. It's a fascinating look into the future of media in autonomous vehicles and the potential for game-changing innovations in entertainment, well-being, and productivity.Af The Soundcasting Network
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